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Design for social good- EATWELL

The Product

An application to help teenagers learn how to cook healthy food.

Project Duration

July, 2024 - August, 2024 (1 month)

My Role

UX designer, UX researcher

The Challenge

Teenagers find it challenging to take time to cook healthy food in their busy daily life.

The Solution

EATWELL introduces easy-to-make healthy recipes to young people. It also enables users to share their own recipes and rate other people's recipes.

User Research

User Pain Points

  • The healthy meals are usually boring or they take too long to make. 
  • The current recipe tools are lack of consistency. The rating parameters are different from what teenagers would use. 
  • It's hard to find the same recipe you used before. (personal archive system)
  • Users would like to share their own recipes with others. 

Paper Wireframes

Digital Wireframes

Low-fidelity Prototype

https://www.figma.com/design/yr6ZuCo8naMHnQABfUiR4N/EATWELL-APP?node-id=0-1&node-type=canvas&t=4SSoMThCu4OWgumn-0

The flow of user searching for a recipe and submitting a review.

Mockups (Iphone Screenshots)

Design High-lights

Simple and intuitive homepage.

Common categories and key words are listed for easy searching.

Meal prep time and recipe ratings are shown on search results.

Users can print, save or share a particular recipe.

Recipes are rated with "yummy", "easy", "healthy" and "creative" criteria.

Similar recipes are recommended to users.

The bottom menu bar makes it easy for the user to share a recipe as well as to go to the homepage or saved recipes.

My profile page shows the level of user involvement.

The hamburger bar has a list of common features for users. 

High-fidelity Prototype

https://www.figma.com/design/yr6ZuCo8naMHnQABfUiR4N/EATWELL-APP?node-id=19-1654&node-type=canvas&t=4SSoMThCu4OWgumn-0

Android Phone Screenshots

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