
Taking a strong user-centric point of view, I conducted discovery interviews with women aged 26–46, representing a range of professions and fitness levels, to uncover user goals, pain points, and define key user types. From these insights, I developed a user persona and journey map, and performed a competitive analysis of major players in the women’s athleisure market. Based on the findings, I scoped 2-3 MVP features for ALIGN Phase I to address user needs, bridge market gaps, and establish clear differentiators.

I started with story boards, concept sketches, a user flow diagram, and low-fidelity wireframes to map out key path scenarios. To align on priorities, I facilitated design workshops with stakeholders to define and prioritize MVP features. From there, I built a scalable design system, developed high-fidelity mockups and interactive prototypes in Figma, emphasizing MVP differentiators.

I conducted moderated usability tests with a number of users and worked closely with engineers to implement design improvements. Through iterative testing and feedback during development sprints, I continuously refined the product to enhance usability, findability, clarity, navigation, and overall consistency.
Busy professional women and moms want comfortable and flattering athleisure clothes but can’t find their best fit online, feeling frustrated.
An AI-powered online athleisure shopping platform to provide users with their customized fitting and styling solutions.
Users can shop with confidence for flattering quality athleisure wear through a customized hyper-realistic online shopping experience.



Inconsistent sizing and fit uncertainty

Lack of representation in model imagery

Too many options, poor filtering and navigation











User research indicated that the virtual try-on experience had broader value as a universal solution for all fashion e-commerce, not just athleisure.
Shifted from a niche athleisure platform to RealFit AI, a scalable B2C product focused on universal virtual try-on.
Built RealFit-AI as a consumer App and Launched it in IOS App store after rounds of user testings and iterations.
